The Americans' greatest asset was a pre-game bombardment and 2 air sorties. They also had a M5 Stuart (oh boy!) and a Veteran airborne squad equipped with AT grenades. In all there were several ways to take out the Tiger, including the airstrikes, a 3" AT gun and a bazooka team.
This was a playtest of a scenario I would like to run at conventions. I think Bolt Action lends itself extremely well to scenario design as well as a very balanced tournament style game, though that isn't my particular cup of tea. Anyway, the scenario was based on one from the rulebook (#3) in which the Americans had to take 2 out of three objectives determined before the game started. We chose the church steeple as one and the two road exits in the German set up area as the other two. The idea was that the Americans were trying to open the bottleneck and into the heartland of France. The board was covered in bocage from where the Americans entered with choked ingress into the village.
The scenario called for 6 turns with a 50/50 chance at a 7th, but I wanted to see how long it would take to come to a conclusion. The game ended up lasting 8 turns with a last ditch assault by the Americans. Whoever won the assault would win the scenario but the Germans slaughtered them in defensive fire, killing 8 out of 9 GI's!
After it was over, we decided to modify it by allowing the American First Wave to set up 12" on the board. (We played long ways on a 4' x 6' table.) Also it was decided the PaK40 was an uneccesary luxury and dropped it from the German OB. Point totals were about 1120 for the Americans and 1140 for the Germans. After the removal od the AT gun, the Germas will have about 1000. This makes sense as the Americans should have more points assaulting dug in positions.
Anyway, here's some pics:
A couple shots of the terrain we fought over.